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#include <iostream>
#include <fstream>
#include <climits>
#include <vector>
#include <stack>
#include <iomanip>
#include <algorithm>
//#include <bits/stdc++.h>
#define in fin
#define out fout
using namespace std;
using db = double;
ifstream fin("infasuratoare.in");
ofstream fout("infasuratoare.out");
struct punct{
db x, y;
};
punct p0; // reference
bool cmp( punct a, punct b ){
if(a.x == p0.x && a.y == p0.y) return true;
if(b.x == p0.x && b.y == p0.y) return false;
return (( a.x * b.y - b.x * a.y ) > 0);
}
db det(punct a, punct b, punct c){
db x1 = a.x, x2 = b.x, x3 = c.x;
db y1 = a.y, y2 = b.y, y3 = c.y;
return x1 * y2 + x2 * y3 + x3 * y1 - x3 * y2 - x2 * y1 - x1 * y3;
}
signed main(){
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int n; in >> n;
punct v[n];
p0.x = p0.y = 1000000000;
for(int i = 0; i < n; i++){
in >> v[i].x >> v[i].y;
if( p0.x > v[i].x) p0.x = v[i].x, p0.y = v[i].y;
if(p0.x == v[i].x && p0.y > v[i].y) p0.x = v[i].x, p0.y = v[i].y;
}
// cout << "p0 = " << p0.x << " " << p0.y << '\n';
sort(v + 0, v + n, cmp);
// for(int i = 0; i < n; i++){
// cout << "( " << v[i].x << " , " << v[i].y << " )\n";
// } // sortate
stack< punct > s;
s.push( v[0] );
s.push( v[1] );
for(int i = 2; i < n; i++){
// cout << "i = " << i << " ( " << v[i].x << " , " << v[i].y << " )\n";
while(s.size() >= 2){
punct x = s.top(); s.pop();
punct y = s.top(); s.pop();
// cout << " -- > comparam cu x = ( " << x.x << " , " << x.y << " )\n";
// cout << " -- > comparam cu y = ( " << y.x << " , " << y.y << " )\n";
if(det(y, x, v[i]) > 0){
// cout << " -- > GUD\n";
s.push(y);
s.push(x);
break;
}
s.push(y);
// cout << " -- > Scoatem x\n";
}
s.push(v[i]);
}
vector< punct > sol;
sol.push_back( s.top() ); s.pop();
while(!s.empty()){
sol.push_back( s.top() );
s.pop();
}
p0.x = p0.y = INT_MIN;
sort(sol.begin(), sol.end(), cmp);
out << sol.size() << '\n';
for(int i = 0; i < sol.size(); i++){
out << fixed << setprecision(12) << sol[i].x << " " << sol[i].y << '\n';
}
// out << fixed << setprecision(12) << sol[0].x << " " << sol[0].y << '\n';
return 0;
}