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// By Stefan Radu
#include <algorithm>
/* #include <iostream> */
#include <fstream>
#include <iomanip>
#include <cassert>
#include <vector>
#include <string>
#include <cctype>
#include <queue>
#include <deque>
#include <cmath>
#include <map>
#include <set>
using namespace std;
#define sz(x) (int)(x).size ()
typedef pair < int, int > pii;
typedef long long ll;
typedef long double ld;
typedef unsigned int ui;
typedef unsigned long long ull;
ifstream cin ("infasuratoare.in");
ofstream cout ("infasuratoare.out");
struct Point {
ld x, y;
void operator = (Point oth) { this -> x = oth.x; this -> y = oth.y;}
bool operator < (Point oth) { return this -> y == oth.y ? this -> x < oth.x : this -> y < oth.y;}
};
const ld EPS = 1e-12;
int Det (Point a, Point b, Point c) {
ld d = a.x * b.y + b.x * c.y + c.x * a.y - a.y * b.x - b.y * c.x - c.y * a.x;
if (d < 0) return -1;
else if (d == 0) return 0;
return 1;
}
int main () {
ios::sync_with_stdio (false);
cin.tie (0);cout.tie (0);
freopen ("input", "r", stdin);
freopen ("output", "w", stdout);
cout << fixed << setprecision (12);
int n;
cin >> n;
vector < Point > points (n + 1);
int best = 0;
for (int i = 1; i <= n; ++ i) {
cin >> points[i].x >> points[i].y;
if (not best) best = i;
if (points[i] < points[best]) {
best = i;
}
}
points[0] = points[best];
swap (points[n], points[best]);
points.pop_back ();
sort (points.begin () + 1, points.end (), [&] (Point a, Point b) {
ld c1 = a.x - points[0].x, i1 = sqrt (c1 * c1 + (a.y - points[0].y) * (a.y - points[0].y)),
c2 = b.x - points[0].x, i2 = sqrt (c2 * c2 + (b.y - points[0].y) * (b.y - points[0].y));
ld co1 = c1 / i1, co2 = c2 / i2;
if (abs (co1 - co2) < EPS) {
return i1 < i2;
}
return co1 > co2;
});
int ind = 0;
vector < int > stk (n);
stk[++ ind] = 0;
stk[++ ind] = 1;
stk[++ ind] = 2;
for (int i = 3; i < n; ++ i) {
while (Det (points[stk[ind - 1]], points[stk[ind]], points[i]) <= 0) {
-- ind;
}
stk[++ ind] = i;
}
cout << ind << '\n';
for (int i = 1; i <= ind; ++ i) {
cout << points[stk[i]].x << ' ' << points[stk[i]].y << '\n';
}
}