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#include <bits/stdc++.h>
using namespace std;
struct Node { // Splay tree. Root's pp contains tree's parent.
Node *p = 0, *pp = 0, *c[2];
bool flip = 0;
Node() { c[0] = c[1] = 0; Fix(); }
void Fix() {
if (c[0]) c[0]->p = this;
if (c[1]) c[1]->p = this;
// (+ update sum of subtree elements etc. if wanted)
}
void push_flip() {
if (!flip) return;
flip = 0; swap(c[0], c[1]);
if (c[0]) c[0]->flip ^= 1;
if (c[1]) c[1]->flip ^= 1;
}
int up() { return p ? p->c[1] == this : -1; }
void rot(int i, int b) {
int h = i ^ b;
Node *x = c[i], *y = b == 2 ? x : x->c[h], *z = b ? y : x;
if ((y->p = p)) p->c[up()] = y;
c[i] = z->c[i ^ 1];
if (b < 2) {
x->c[h] = y->c[h ^ 1];
z->c[h ^ 1] = b ? x : this;
}
y->c[i ^ 1] = b ? this : x;
Fix(); x->Fix(); y->Fix();
if (p) p->Fix();
swap(pp, y->pp);
}
void Splay() { /// Splay this up to the root. Always finishes without flip set.
for (push_flip(); p; ) {
if (p->p) p->p->push_flip();
p->push_flip(); push_flip();
int c1 = up(), c2 = p->up();
if (c2 == -1) p->rot(c1, 2);
else p->p->rot(c2, c1 != c2);
}
}
Node* first() { /// Return the min element of the subtree rooted at this, splayed to the top.
push_flip();
return c[0] ? c[0]->first() : (Splay(), this);
}
};
struct LinkCut {
vector<Node> T;
LinkCut(int n) : T(n) {}
void Link(int u, int v) { // add an edge (u, v)
assert(!Connected(u, v));
MakeRoot(&T[u]);
T[u].pp = &T[v];
}
void Cut(int u, int v) { // remove an edge (u, v)
Node *x = &T[u], *top = &T[v];
MakeRoot(top); x->Splay();
assert(top == (x->pp ?: x->c[0]));
if (x->pp) x->pp = nullptr;
else {
x->c[0] = top->p = nullptr;
x->Fix();
}
}
bool Connected(int u, int v) { // are u, v in the same tree?
Node* nu = Access(&T[u])->first();
return nu == Access(&T[v])->first();
}
/// Move u to root of represented tree.
void MakeRoot(Node* u) {
Access(u);
u->Splay();
if(u->c[0]) {
u->c[0]->p = 0;
u->c[0]->flip ^= 1;
u->c[0]->pp = u;
u->c[0] = 0;
u->Fix();
}
}
/// Move u to root aux tree. Return the root of the root aux tree.
Node* Access(Node* u) {
u->Splay();
while (Node* pp = u->pp) {
pp->Splay(); u->pp = 0;
if (pp->c[1]) {
pp->c[1]->p = 0; pp->c[1]->pp = pp; }
pp->c[1] = u; pp->Fix(); u = pp;
}
return u;
}
};
int main() {
freopen("apm.in", "r", stdin);
freopen("apm.out", "w", stdout);
ios_base::sync_with_stdio(false);
int n, m; cin >> n >> m;
LinkCut lk(n);
vector<tuple<int, int, int>> Edges;
for (int i = 0; i < m; ++i) {
int a, b, c; cin >> a >> b >> c;
Edges.emplace_back(c, a - 1, b - 1);
}
sort(Edges.begin(), Edges.end());
int ans = 0;
vector<pair<int, int>> sol;
for (auto x : Edges) {
int c, a, b;
tie(c, a, b) = x;
if (!lk.Connected(a, b)) {
ans += c;
sol.emplace_back(a + 1, b + 1);
lk.Link(a, b);
}
}
cout << ans << endl << sol.size() << endl;
for (auto x : sol) cout << x.first << " " << x.second << '\n';
return 0;
}