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#include <cstdio>
#include <stack>
#include <stdlib.h>
using namespace std;
FILE *fin,*fout;
struct Point
{
float x;
float y;
};
Point p0;
Point nextToTop(stack<Point> &S)
{
Point p = S.top();
S.pop();
Point res = S.top();
S.push(p);
return res;
}
int swap(Point &p1, Point &p2)
{
Point temp = p1;
p1 = p2;
p2 = temp;
}
float dist(Point p1, Point p2)
{
return (p1.x - p2.x)*(p1.x - p2.x) + (p1.y - p2.y)*(p1.y - p2.y);
}
int orientation(Point p, Point q, Point r)
{
float val = (q.y - p.y) * (r.x - q.x) -
(q.x - p.x) * (r.y - q.y);
if (val == 0) return 0; // colinear
return (val > 0)? 1: 2; // clock or counterclock wise
}
int compare(const void *vp1, const void *vp2)
{
Point *p1 = (Point *)vp1;
Point *p2 = (Point *)vp2;
int o = orientation(p0, *p1, *p2);
if (o == 0)
return (dist(p0, *p2) >= dist(p0, *p1))? -1 : 1;
return (o == 2)? -1: 1;
}
void convexHull(Point points[], int n)
{
int ymin = points[0].y, min = 0;
for (int i = 1; i < n; i++)
{
float y = points[i].y;
if ((y < ymin) || (ymin == y && points[i].x < points[min].x))
ymin = points[i].y, min = i;
}
swap(points[0], points[min]);
p0 = points[0];
qsort(&points[1], n-1, sizeof(Point), compare);
stack<Point> S;
S.push(points[0]);
S.push(points[1]);
S.push(points[2]);
for (int i = 3; i < n; i++)
{
while (orientation(nextToTop(S), S.top(), points[i]) != 2)
S.pop();
S.push(points[i]);
}
fprintf(fout,"%d\n",S.size());
while (!S.empty())
{
Point p = S.top();
fprintf(fout,"%f %f\n",p.x,p.y);
S.pop();
}
}
int main()
{
fin=fopen("infasuratoare.in","r");
fout=fopen("infasuratoare.out","w");
int n;
fscanf(fin,"%d",&n);
Point points[n];
for(int i=0;i<n;i++) fscanf(fin,"%f%f",&points[i].x,&points[i].y);
convexHull(points, n);
return 0;
}