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// Include
#include <cstdio>
#include <utility>
#include <vector>
#include <algorithm>
using namespace std;
// Definitii
#define point_t pair<double, double>
#define y first
#define x second
#define pb push_back
#define popb pop_back
#define prev at(convexHull.size()-2)
#define top at(convexHull.size()-1)
// Constante
const int sz = (int)12e4+1;
// Functii
bool leftTurn(point_t a, point_t b, point_t c);
bool byAngle(point_t a, point_t b);
// Variabile
int num;
point_t minPoint;
point_t points[sz];
vector<point_t> convexHull;
// Main
int main()
{
freopen("infasuratoare.in", "rt", stdin);
freopen("infasuratoare.out", "wt", stdout);
scanf("%d", &num);
//in >> num;
scanf("%lf%lf", &minPoint.x, &minPoint.y);
//in >> minPoint.x >> minPoint.y;
for(int i=1 ; i<num ; ++i)
{
scanf("%lf%lf", &points[i].x, &points[i].y);
if(points[i] < minPoint)
swap(points[i], minPoint);
}
sort(points+1, points+num, byAngle);
convexHull.reserve(num);
convexHull.pb(minPoint);
convexHull.pb(points[1]);
for(int i=2 ; i<num ; ++i)
{
while(!leftTurn(convexHull.prev, convexHull.top, points[i]))
convexHull.popb();
convexHull.pb(points[i]);
}
printf("%d\n", convexHull.size());
vector<point_t>::iterator it, end=convexHull.end();
for(it=convexHull.begin() ; it!=end ; ++it)
printf("%lf %lf\n", it->x, it->y);
fclose(stdin);
fclose(stdout);
return 0;
}
bool leftTurn(point_t a, point_t b, point_t c)
{ return (a.x*b.y + b.x*c.y + c.x*a.y - a.y*b.x - b.y*c.x - c.y*a.x) >= 0; }
bool byAngle(point_t a, point_t b)
{ return leftTurn(minPoint, a, b) > 0; }