#include <cstdio>
#include <cstring>
#include <vector>
using namespace std;
const int MOD = 666013;
const int MAX_N = 50002;
typedef struct zona
{
long long int nr;
int o1, o2, o3, o4;
};
int N, M, W, H, x, y, MAX_W, MAX_H, Res;
int ograzi[ MAX_N ][2];
char S[105];
vector < zona > v[ MOD ];
inline void search(long long int nr, int o)
{
int l = nr % MOD;
for(int i = 0; i < v[l].size(); ++i)
if(v[l][i].nr == nr)
{
if(v[l][i].o2 == -1)
v[l][i].o2 = o;
else if(v[l][i].o3 == -1)
v[l][i].o3 = o;
else v[l][i].o4 = o;
return;
}
zona P;
P.nr = nr, P.o1 = o, P.o2 = -1, P.o3 = -1, P.o4 = -1;
v[l].push_back(P);
}
inline void add(int x, int y, int o)
{
long long int nr = 0, t1 = 0, t2 = 0;
t1 = x / W;
if(x % W != 0)
++t1;
t2 = y / H;
if(y % H != 0)
++t2;
nr = (long long) (t2 - 1) * MAX_W + t1;
search(nr, o);
}
int main()
{
FILE *f, *g;
f = fopen("ograzi.in", "r");
g = fopen("ograzi.out", "w");
fscanf(f, "%d %d %d %d", &N, &M, &W, &H);
fgets(S, 3, f);
MAX_W = 1000000 / W;
if(1000000 % W != 0)
++MAX_W;
for(int q = 1; q <= N; ++q)
{
fscanf(f, "%d %d", &x, &y);
ograzi[q][0] = x, ograzi[q][1] = y;
add(x, y, q);
add(x+W, y, q);
add(x, y+H, q);
add(x+W, y+H, q);
}
for(int q = 1; q <= M; ++q)
{
fscanf(f, "%d %d", &x, &y);
long long int t1 = 0, t2 = 0, nr = 0;
t1 = x / W;
if(x % W != 0)
++t1;
t2 = y / H;
if(y % H != 0)
++t2;
nr = (long long) (t2 - 1) * MAX_W + t1;
int l = nr % MOD;
for(int i = 0; i < v[l].size(); ++i)
if(v[l][i].nr == nr)
{
int o = v[l][i].o1;
if(ograzi[o][0] <= x && x <= ograzi[o][0] + W && ograzi[o][1] <= y && y <= ograzi[o][1] + H)
++Res;
else if(v[l][i].o2 != -1)
{
o = v[l][i].o2;
if(ograzi[o][0] <= x && x <= ograzi[o][0] + W && ograzi[o][1] <= y && y <= ograzi[o][1] + H)
++Res;
else if(v[l][i].o3 != -1)
{
o = v[l][i].o3;
if(ograzi[o][0] <= x && x <= ograzi[o][0] + W && ograzi[o][1] <= y && y <= ograzi[o][1] + H)
++Res;
else if(v[l][o].o4 != -1)
{
o = v[l][i].o4;
if(ograzi[o][0] <= x && x <= ograzi[o][0] + W && ograzi[o][1] <= y && y <= ograzi[o][1] + H)
++Res;
}
}
}
}
}
fprintf(g, "%d\n", Res);
fclose(f);
fclose(g);
return 0;
}