#include <algorithm>
#include <cstdio>
using namespace std;
#define MOD 9901
#define MAX 1005
#define DIM 50
int mat[DIM][DIM],rez[DIM][DIM];
int bst[5][DIM];
int v[MAX];
int n,m,k;
void read ()
{
int i;
scanf ("%d%d%d",&n,&m,&k);
for (i=1; i<=m; ++i)
scanf ("%d",&v[i]);
}
void mult (int a[DIM][DIM],int n,int m,int b[DIM][DIM],int p,int q)
{
int c[DIM][DIM];
int i,j,k;
for (i=1; i<=n; ++i)
for (j=1; j<=q; ++j)
{
c[i][j]=0;
for (k=1; k<=m; ++k)
c[i][j]=(c[i][j]+(a[i][k]*b[k][j])%MOD)%MOD;
}
for (i=1; i<=n; ++i)
for (j=1; j<=q; ++j)
a[i][j]=c[i][j];
}
void solve ()
{
int i,j,p;
v[++m]=n+1;
if (v[1]>k)
{
for (i=0; i<k; ++i)
bst[1][i]=1;
bst[1][k]=2;
for (i=1; i<=k; ++i)
rez[i][i]=mat[i+1][i]=1;
mat[2][k+1]=mat[k+1][k+1]=rez[k+1][k+1]=1;
for (p=v[1]-k-1; p; p>>=1)
{
if (p&1)
mult (rez,k+1,k+1,mat,k+1,k+1);
mult (mat,k+1,k+1,mat,k+1,k+1);
}
for (i=1; i<=k; ++i)
mat[1][i]=bst[1][i-1];
mat[1][k+1]=bst[1][k];
mult (mat,1,k+1,rez,k+1,k+1);
for (i=1; i<=k+1; ++i)
bst[0][i-1]=mat[1][i];
}
else
{
for (i=0; i<v[1]; ++i)
bst[0][i]=1;
if (v[1]!=k)
bst[0][k]=1;
}
for (i=2; i<=m; ++i)
if (v[i]-v[i-1]>k)
{
for (int w=0; w<=k+1; ++w)
for (int q=0; q<=k+1; ++q)
mat[q][w]=rez[q][w]=0;
bst[1][0]=0;
for (j=1; j<k; ++j)
bst[1][j]=bst[0][j+1]+bst[1][j-1];
bst[1][k]=bst[1][k-1];
for (j=1; j<=k; ++j)
rez[j][j]=mat[j+1][j]=1;
mat[2][k+1]=mat[k+1][k+1]=rez[k+1][k+1]=1;
for (p=v[i]-v[i-1]-k-1; p>0; p>>=1)
{
if (p&1)
mult (rez,k+1,k+1,mat,k+1,k+1);
mult (mat,k+1,k+1,mat,k+1,k+1);
}
for (j=1; j<=k; ++j)
mat[1][j]=bst[1][j-1];
mat[1][k+1]=bst[1][k];
mult (mat,1,k+1,rez,k+1,k+1);
for (j=1; j<=k+1; ++j)
bst[0][j-1]=mat[1][j];
}
/*else
{
for (j=0; j<=k; ++j)
bst[1][j]=0;
for (j=1; j<v[i]-v[i-1]; ++j)
bst[1][j]=bst[0][j+1]+bst[1][j-1];
for (j=v[i]-v[i-1]-1; j>=0; --j)
bst[1][j-(v[i]-v[i-1]-1)+k]=bst[1][j];
for (j=k-1-(v[i]-v[i-1]-1); j>=0; --j)
bst[1][j]=bst[0][k-((k-1-(v[i]-v[i-1]-1)-j))];
for (j=0; j<=k; ++j)
bst[0][j]=bst[1][j];
}*/
printf ("%d",bst[0][k]);
}
int main ()
{
freopen ("pod.in","r",stdin);
freopen ("pod.out","w",stdout);
read ();
solve ();
return 0;
}