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#include <vector>
#include <fstream>
#include <iostream>
#include <algorithm>
#include <unordered_map>
using namespace std;
class InParser {
private:
FILE *fin;
char *buff;
int sp;
char read_ch() {
++sp;
if (sp == 4096) {
sp = 0;
fread(buff, 1, 4096, fin);
}
return buff[sp];
}
public:
InParser(const char* nume) {
fin = fopen(nume, "r");
buff = new char[4096]();
sp = 4095;
}
InParser& operator >> (int &n) {
char c;
while (!isdigit(c = read_ch()) && c != '-');
int sgn = 1;
if (c == '-') {
n = 0;
sgn = -1;
} else {
n = c - '0';
}
while (isdigit(c = read_ch())) {
n = 10 * n + c - '0';
}
n *= sgn;
return *this;
}
InParser& operator >> (long long &n) {
char c;
n = 0;
while (!isdigit(c = read_ch()) && c != '-');
long long sgn = 1;
if (c == '-') {
n = 0;
sgn = -1;
} else {
n = c - '0';
}
while (isdigit(c = read_ch())) {
n = 10 * n + c - '0';
}
n *= sgn;
return *this;
}
};
class OutParser {
private:
FILE *fout;
char *buff;
int sp;
void write_ch(char ch) {
if (sp == 50000) {
fwrite(buff, 1, 50000, fout);
sp = 0;
buff[sp++] = ch;
} else {
buff[sp++] = ch;
}
}
public:
OutParser(const char* name) {
fout = fopen(name, "w");
buff = new char[50000]();
sp = 0;
}
~OutParser() {
fwrite(buff, 1, sp, fout);
fclose(fout);
}
OutParser& operator << (int vu32) {
if (vu32 <= 9) {
write_ch(vu32 + '0');
} else {
(*this) << (vu32 / 10);
write_ch(vu32 % 10 + '0');
}
return *this;
}
OutParser& operator << (long long vu64) {
if (vu64 <= 9) {
write_ch(vu64 + '0');
} else {
(*this) << (vu64 / 10);
write_ch(vu64 % 10 + '0');
}
return *this;
}
OutParser& operator << (char ch) {
write_ch(ch);
return *this;
}
OutParser& operator << (const char *ch) {
while (*ch) {
write_ch(*ch);
++ch;
}
return *this;
}
};
const int CULORI = 64;
vector <int> marbles[CULORI + 1];
unordered_map <int, int> umap;
int main(){
ios::sync_with_stdio(false);
InParser fin("marbles.in");
OutParser fout("marbles.out");
int n, q;
fin >> n >> q;
for(int i = 0; i < n; i++){
int x, culoare;
fin >> x >> culoare;
marbles[culoare].push_back(x);
umap.insert({x, culoare});
}
for(int i = 1; i <= CULORI; i++) sort(marbles[i].begin(), marbles[i].end());
while(q--){
int cerr, x, y;
fin >> cerr >> x >> y;
if(cerr == 0){
int c = umap[x];
umap.erase(x);
umap.insert({x + y, c});
int st = 0, dr = marbles[c].size();
while(dr - st > 1){
int mij = (st + dr) / 2;
if(marbles[c][mij] > x) dr = mij;
else st = mij;
}
marbles[c][st] += y;
}else{
int ans = 0;
for(int c = 1; c <= CULORI; c++){
if(marbles[c].size() > 0){
int st = 0, dr = (int)marbles[c].size();
while(dr - st > 1){
int mij = (st + dr) / 2;
if(marbles[c][mij] > x) dr = mij;
else st = mij;
}
int poz1 = st;
st = 0, dr = (int)marbles[c].size();
while(dr - st > 1){
int mij = (st + dr) / 2;
if(marbles[c][mij] > y) dr = mij;
else st = mij;
}
int poz2 = st;
while(marbles[c][poz1] < x && poz1 + 1 < (int)marbles[c].size()) poz1++;
//while(marbles[c][poz2] < y && poz2 + 1 < (int)marbles[c].size()) poz2++;
if(poz1 < (int)marbles[c].size() && poz2 < (int)marbles[c].size() && marbles[c][poz1] >= x && marbles[c][poz2] <= y) ans = max(ans, poz2 - poz1 + 1);
}
}
fout << ans << '\n';
}
}
return 0;
}