Cod sursa(job #2651595)

Utilizator irimia_alexIrimia Alex irimia_alex Data 23 septembrie 2020 00:45:49
Problema Componente biconexe Scor 48
Compilator cpp-64 Status done
Runda Arhiva educationala Marime 1.9 kb
#include <iostream>
#include <fstream>
#include <vector>
#include <stack>

using namespace std;

int dfs(int u,vector<int>* g, vector<pair<int,int>> *res, vector<int> &disc, vector<int> &low,stack<pair<int,int>>& s,int p) {
	static int time = 0;
	int comp = 0;
	int children = 0;
	disc[u] = low[u] = ++time;
	for (int v : g[u])
		if (disc[v] == -1) {
			++children;
			s.push({ u,v });
			comp+=dfs(v, g, res, disc, low, s, u);
			low[u] = min(low[u], low[v]);
			if (p==-1 && children>=2 || p != -1 && low[v] >= disc[u]) {
				++comp;
				pair<int, int> e;
				do{
					e = s.top();
					s.pop();
					res[comp].push_back(e);
				} while (e.first != u || e.second != v);
			}
		}
		else if (v != p) {
			low[u] = min(low[u], disc[v]);
			if (disc[v] < disc[u])
				s.push({ u,v });
		}
	return comp;
}

int biconnectedComponents(vector<int>* g,int n, vector<pair<int,int>> *res) {
	vector<int> disc(n+1, -1);
	vector<int> low(n + 1);
	stack<pair<int, int>> s;
	int comp = 0;
	for (int i = 1;i <= n;++i)
		if (disc[i] == -1) {
			comp += dfs(1, g, res, disc, low, s, -1);
			if (s.empty()) continue;
			++comp;
			while (!s.empty()) {
				res[comp].push_back(s.top());
				s.pop();
			}
		}
	return comp;
}

int main()
{
	ifstream fin("biconex.in");
	ofstream fout("biconex.out");

	vector<int> *g;
	int n, m;

	fin >> n >> m;
	g = new vector<int>[n + 1];

	while (m--) {
		int x, y;
		fin >> x >> y;
		g[x].push_back(y);
		g[y].push_back(x);
	}

	vector<pair<int, int>> res[100001];
	int comp=biconnectedComponents(g, n, res);
	fout << comp << '\n';
	for (int i = 1;i <= comp;++i) {
		vector<bool> v(n + 1, false);
		for (auto e : res[i]) {
			if (v[e.first] == false) {
				fout << e.first << ' ';
				v[e.first] = true;
			}
			if (v[e.second] == false) {
				fout << e.second << ' ';
				v[e.second] = true;
			}
		}
		fout << '\n';
	}

	return 0;
}