#include <iostream>
#include <cstdio>
#include <vector>
#include <queue>
using namespace std;
const int NMAX = 350;
const int MMAX = 12500;
const int FMAX = 1000000000;
const int CMAX = 1000000000;
struct muchie {
int a, b; /// a -> inceput, b -> sfarsit
int cf, cost; /// capacitate - flux, costul muchiei
muchie(int ca = 0, int cb = 0, int ccf = 0, int ccost = 0) : a(ca), b(cb), cf(ccf), cost(ccost) {}
};
struct elem {
int nod, cost, idx; /// idx - indicele muchiei prin care se ajunge la nod
elem(int cnod = 0, int ccost = 0, int cidx = 0) : nod(cnod), cost(ccost), idx(cidx) {}
};
bool operator > (elem e1, elem e2) {
return e1.cost > e2.cost;
}
int n, m, s, d, ctot;
int from[NMAX + 5];
int mind[NMAX + 5];
muchie muchii[MMAX * 2 + 5];
vector<int> v[NMAX + 5];
priority_queue<elem, vector<elem>, greater<elem>> pq;
bool dijkstra(int start) {
bool vizd = false;
while(!pq.empty())
pq.pop();
for(int i = 1; i <= n; i++) {
mind[i] = CMAX;
from[i] = -1;
}
pq.push(elem(start, 0, -1));
mind[start] = 0;
while(!pq.empty()) {
elem crt = pq.top();
pq.pop();
if(crt.cost > mind[crt.nod])
continue;
if(crt.nod == d) {
vizd = true;
continue;
}
for(int vec: v[crt.nod]) {
muchie &mvec = muchii[vec];
if(mvec.cf > 0 && crt.cost + mvec.cost < mind[mvec.b]) {
pq.push(elem(mvec.b, crt.cost + mvec.cost, vec));
mind[mvec.b] = crt.cost + mvec.cost;
from[mvec.b] = vec;
}
}
}
return vizd;
}
void add_flux() {
int nod = d, fmin = FMAX;
while(from[nod] != -1) {
fmin = min(fmin, muchii[from[nod]].cf);
nod = muchii[from[nod]].a;
}
ctot += fmin * mind[d];
nod = d;
while(from[nod] != -1) {
muchii[from[nod]].cf -= fmin;
muchii[from[nod] ^ 1].cf += fmin;
nod = muchii[from[nod]].a;
}
}
int main() {
freopen("fmcm.in", "r", stdin);
freopen("fmcm.out", "w", stdout);
scanf("%d %d %d %d", &n, &m, &s, &d);
for(int i = 0; i < m; i++) {
int x, y, z, t;
scanf("%d %d %d %d", &x, &y, &z, &t);
muchii[2 * i] = muchie(x, y, z, t);
muchii[2 * i + 1] = muchie(y, x, 0, -t);
v[x].push_back(2 * i);
v[y].push_back(2 * i + 1);
}
while(dijkstra(s))
add_flux();
printf("%d", ctot);
return 0;
}