#include <bits/stdc++.h>
using namespace std;
struct LinkCut {
struct Node {
int p = 0, c[2] = {0, 0}, pp = 0;
bool flip = 0;
int val = 0, dp = 0;
};
vector<Node> T;
LinkCut(int n) : T(n + 1) {}
// SPLAY TREE OPERATIONS START
int dir(int x, int y) { return T[x].c[1] == y; }
void set(int x, int d, int y) {
if (x) T[x].c[d] = y, pull(x);
if (y) T[y].p = x;
}
void pull(int x) {
if (!x) return;
int &l = T[x].c[0], &r = T[x].c[1];
T[x].dp = max({T[x].val, T[l].dp, T[r].dp});
}
void push(int x) {
if (!x || !T[x].flip) return;
int &l = T[x].c[0], &r = T[x].c[1];
swap(l, r); T[l].flip ^= 1; T[r].flip ^= 1;
T[x].flip = 0;
}
void rotate(int x, int d) {
int y = T[x].p, z = T[y].p, w = T[x].c[d];
swap(T[x].pp, T[y].pp);
set(y, !d, w);
set(x, d, y);
set(z, dir(z, y), x);
}
void splay(int x) {
for (push(x); T[x].p;) {
int y = T[x].p, z = T[y].p;
push(z); push(y); push(x);
int dx = dir(y, x), dy = dir(z, y);
if (!z)
rotate(x, !dx);
else if (dx == dy)
rotate(y, !dx), rotate(x, !dx);
else
rotate(x, dy), rotate(x, dx);
}
}
// SPLAY TREE OPERATIONS END
void MakeRoot(int u) {
Access(u);
int l = T[u].c[0];
T[l].flip ^= 1;
swap(T[l].p, T[l].pp);
set(u, 0, 0);
}
// int Access(int u) {
// int v = u, last = 0;
// while (v) {
// splay(u); splay(v);
// int r = T[v].c[1];
// swap(T[r].p, T[r].pp);
// set(v, 1, u == v ? 0 : u);
// last = v; v = T[v].pp; T[last].pp = 0;
// }
// return splay(u), last;
// }
// int Access(int _u) {
// int last = 0;
// for (int v = 0, u = _u; u; u = T[v = u].pp) {
// last = v;
// splay(u); splay(v);
// int r = T[u].c[1];
// T[v].pp = 0;
// swap(T[r].p, T[r].pp);
// set(u, 1, v);
// }
// return splay(_u), last;
// }
void Access(int _u) {
// cerr << "Access: " << _u << endl;
for (int v = 0, u = _u; u; u = T[v = u].pp) {
// cerr << "relinking: " << u << " to " << v << endl;
splay(u);
// splay(v);
// dump(u); cerr << " | "; dump(v); cerr << endl;
int r = T[u].c[1];
T[v].pp = 0;
swap(T[r].p, T[r].pp);
set(u, 1, v);
}
splay(_u);
// Dump();
// cerr << "------------" << endl;
}
// void Access(int u) {
// int _u = u;
// for (int v = 0; u; u = T[v = u].pp) {
// splay(u);
// int r = T[u].c[1]; T[u].c[1] = v;
// swap(T[r].p, T[r].pp);
// swap(T[v].p, T[v].pp);
// }
// splay(_u);
// }
void Link(int u, int v) {
assert(!Connected(u, v));
MakeRoot(v);
T[v].pp = u;
}
void Cut(int u, int v) {
MakeRoot(u); Access(u); splay(v);
assert(T[v].pp == u);
T[v].pp = 0;
}
bool Connected(int u, int v) {
if (u == v) return true;
MakeRoot(u); Access(v); splay(u);
return T[v].p == u || T[T[v].p].p == u;
}
int GetPath(int u, int v) {
MakeRoot(u); Access(v); return v;
}
};
void Test() {
int N = 5, Q = 100, V = 1000;
while (true) {
int n = rand() % N + 1;
int q = rand() % Q + 1;
int p1 = rand() % 100, p2 = rand() % 100, p3 = rand() % 100, p4 = rand() % 100, p5 = rand() % 100;
vector<pair<int, int>> edges;
LinkCut lc(n);
auto conn = [&](int a, int b) {
vector<int> dp(n + 1, -1);
dp[a] = lc.T[a].val;
for (int ch = 1; ch >= 0; ch--) {
for (auto p : edges) {
for (int it = 0; it < 2; ++it) {
if (dp[p.first] != -1 && dp[p.second] == -1) {
dp[p.second] = max(dp[p.first], lc.T[p.second].val);
ch = 1;
}
swap(p.first, p.second);
}
}
}
// for (auto p : edges) cerr << p.first << " " << p.second << endl;
return dp[b];
};
auto sim_op = [&]() {
while (true) {
int t = rand() % (p1 + p2 + p3 + p4 + p5);
if (t < p1) {
int a = rand() % n + 1, b = rand() % n + 1;
if (conn(a, b) == -1) {
edges.emplace_back(a, b);
lc.Link(a, b);
return;
}
continue;
}
t -= p1;
if (t < p2) {
if (edges.empty()) continue;
int pos = rand() % edges.size();
swap(edges[pos], edges.back());
// cerr << "CUT: " << edges.back().first << " " << edges.back().second << endl;
lc.Cut(edges.back().first, edges.back().second);
edges.pop_back();
return;
}
t -= p2;
if (t < p3) {
int node = rand() % n + 1;
lc.Access(node);
lc.T[node].val = rand() % V + 1;
lc.pull(node);
// cerr << "UPDATE: " << node << endl;
return;
}
t -= p3;
if (t < p4) {
int a = rand() % n + 1, b = rand() % n + 1;
int expected = conn(a, b);
if (expected != -1) {
// cerr << "QUERY: " << a << " " << b << endl;
int c = lc.GetPath(a, b);
int actual = lc.T[c].dp;
assert(expected == actual);
return;
}
continue;
}
t -= p4;
if (t < p5) {
int a = rand() % n + 1, b = rand() % n + 1;
// cerr << "CONNECTED: " << a << " " << b << endl;
int expected = (conn(a, b) != -1);
// cerr << "EXP: " << expected << endl;
int actual = lc.Connected(a, b);
// lc.Dump();
assert(expected == actual);
return;
}
assert(false);
}
};
for (int i = 0; i < q; ++i) {
sim_op();
}
cerr << "OK N = " << n << " Q = " << q << endl;
}
}
int main() {
// Test();
ifstream cin("heavypath.in");
ofstream cout("heavypath.out");
int n, m; cin >> n >> m;
LinkCut lc(n);
for (int i = 1; i <= n; ++i) {
cin >> lc.T[i].val;
}
for (int i = 1; i < n; ++i) {
int a, b; cin >> a >> b;
lc.Link(a, b);
}
for (int i = 0; i < m; ++i) {
int t, a, b; cin >> t >> a >> b;
if (t == 0) {
lc.Access(a);
lc.T[a].val = b;
lc.pull(a);
} else {
a = lc.GetPath(a, b);
cout << lc.T[a].dp << '\n';
}
}
return 0;
}