#include <bits/stdc++.h>
using namespace std;
struct LinkCut {
struct Node {
int p = 0, c[2] = {0, 0}, pp = 0;
bool flip = 0;
int val = 0, dp = 0;
};
vector<Node> T;
LinkCut(int n) : T(n + 1) {}
// SPLAY TREE OPERATIONS START
int dir(int x, int y) { return T[x].c[1] == y; }
void set(int x, int d, int y) {
if (x) T[x].c[d] = y, pull(x);
if (y) T[y].p = x;
}
void pull(int x) {
if (!x) return;
int &l = T[x].c[0], &r = T[x].c[1];
T[x].dp = max({T[x].val, T[l].dp, T[r].dp});
}
void push(int x) {
if (!x || !T[x].flip) return;
int &l = T[x].c[0], &r = T[x].c[1];
swap(l, r); T[l].flip ^= 1; T[r].flip ^= 1;
T[x].flip = 0;
}
void rotate(int x, int d) {
int y = T[x].p, z = T[y].p, w = T[x].c[d];
swap(T[x].pp, T[y].pp);
set(y, !d, w);
set(x, d, y);
set(z, dir(z, y), x);
}
void splay(int x) {
for (push(x); T[x].p;) {
int y = T[x].p, z = T[y].p;
push(z); push(y); push(x);
int dx = dir(y, x), dy = dir(z, y);
if (!z)
rotate(x, !dx);
else if (dx == dy)
rotate(y, !dx), rotate(x, !dx);
else
rotate(x, dy), rotate(x, dx);
}
}
// SPLAY TREE OPERATIONS END
void MakeRoot(int u) {
Access(u);
int l = T[u].c[0];
T[l].flip ^= 1;
swap(T[l].p, T[l].pp);
set(u, 0, 0);
}
void Access(int _u) {
for (int v = 0, u = _u; u; u = T[v = u].pp) {
splay(u); splay(v);
int r = T[u].c[1];
T[v].pp = 0;
swap(T[r].p, T[r].pp);
set(u, 1, v);
}
splay(_u);
}
void Link(int u, int v) {
MakeRoot(v);
T[v].pp = u;
}
void Cut(int u, int v) {
MakeRoot(u); Access(u);
assert(T[v].pp == u);
T[v].pp = 0;
}
bool Connected(int u, int v) {
MakeRoot(u); Access(v); splay(u);
return T[v].p == u;
}
int GetPath(int u, int v) {
MakeRoot(u); Access(v); return v;
}
};
int main() {
// Test();
ifstream cin("heavypath.in");
ofstream cout("heavypath.out");
int n, m; cin >> n >> m;
LinkCut lc(n);
for (int i = 1; i <= n; ++i) {
cin >> lc.T[i].val;
}
for (int i = 1; i < n; ++i) {
int a, b; cin >> a >> b;
lc.Link(a, b);
}
for (int i = 0; i < m; ++i) {
int t, a, b; cin >> t >> a >> b;
if (t == 0) {
lc.Access(a);
lc.T[a].val = b;
lc.pull(a);
} else {
a = lc.GetPath(a, b);
cout << lc.T[a].dp << '\n';
}
}
return 0;
}