#include <stdio.h>
#include <math.h>
#include <algorithm>
using namespace std;
FILE*f=fopen("triang.in","r");
FILE*g=fopen("triang.out","w");
struct punct
{
double x,y;
}v[1501];
int cmp(punct a,punct b) // sortare dupa x si la x egal dupa y
{
return a.x<b.x||(a.x==b.x&&a.y<b.y);
}
long long n;
int caut(double x1,double y1,int j) // caut binar punctul (x1,y1 de la v[j] la v[n]
{
int p,u,m;
p=j+1;
u=n;
while (p<=u)
{
m=(p+u)/2;
if (fabs(v[m].x-x1)<0.001&&fabs(v[m].y-y1)<0.001) return 1;
else if (v[m].x>x1||(fabs(v[m].x-x1)<0.001&&v[m].y>y1)) u=m-1;
else p=m+1;
}
return 0;
}
int main()
{
long long nr=0,i,j;
double l,d,xm,ym,x,y,t,t1;
fscanf(f,"%lld",&n);
for (i=1;i<=n;i++)
fscanf(f,"%lf%lf",&v[i].x,&v[i].y);
sort(v+1,v+n+1,cmp);
for (i=1;i<n;i++)
for (j=i+1;j<=n;j++)
{
xm=(v[i].x+v[j].x)/2;
ym=(v[i].y+v[j].y)/2;
l=sqrt((v[i].x-v[j].x)*(v[i].x-v[j].x)+(v[i].y-v[j].y)*(v[i].y-v[j].y));
d=l*sqrt(3)/2;
printf("%lf %lf\n",l,d);
if (fabs(v[j].y-v[i].y)<0.001)
{
x=xm;
y=ym+d;if (caut(x,y,j)) nr++;
y=ym-d;if (caut(x,y,j)) nr++;
}
else
{
t=(v[i].x-v[j].x)/(v[j].y-v[i].y);
/*t1=(v[j].y-v[i].y)/(v[j].x-v[i].x);
t=-1/t1;*/
x=xm-d/sqrt(1+t*t);
y=(x-xm)*t+ym;
printf("%lf %lf %lf\n",t,x,y);
if (caut(x,y,j)) nr++;
x=xm+d/sqrt(1+t*t);
y=(x-xm)*t+ym;
printf("%lf %lf %lf\n",t,x,y);
if (caut(x,y,j)) nr++;
}
}
fprintf(g,"%lld",nr);
fclose(g);
fclose(f);
return 0;
}