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#include <cstdio>
using i32 = int;
using u32 = unsigned int;
using u64 = unsigned long long;
u32 N, A, B, C, v[0x989680], w[0x989680], p;
__attribute__((always_inline)) void CountingSort(u32 A[], u32 B[], u32 digit)
{
u32 frequence[0x100]{}, index[0x100]; index[0x0] = ~0x0;
for(u32 i = N; i; ++frequence[A[--i] >> digit & 0xFF]);
for(u32 i = 0x0; i != 0x100; index[++i] = index[~-i] + frequence[~-i]);
for(u32 i = 0x0; i != N; ++i) B[++index[A[i] >> digit & 0xFF]] = A[i];
}
__attribute__((always_inline)) void read(u32 &number)
{
static char inBuffer[0x40];
static u32 p = 0x0; number = 0x0;
fread(inBuffer, 0x1, 0x40, stdin);
while(inBuffer[p] < 0x30 | inBuffer[p] > 0x39)
{
++p;
}
while(inBuffer[p] > 0x2F & inBuffer[p] < 0x3A)
{
number = number * 0xA + inBuffer[p] - 0x30;
++p;
}
}
char outBuffer[0xA7D8C0];
__attribute__((always_inline)) void itoa(u32 x)
{
u32 digits = x > 0x3B9AC9FF ? 0xA :
x > 0x5F5E0FF ? 0x9 :
x > 0x98967F ? 0x8 :
x > 0xF423F ? 0x7 :
x > 0x1869F ? 0x6 :
x > 0x270F ? 0x5 :
x > 0x3E7 ? 0x4 :
x > 0x63 ? 0x3 :
x > 0x9 ? 0x2 : 0x1;
for(u32 i = ~-digits; ~i; --i)
{
outBuffer[p + i] = x % 0xA + 0x30;
x = x / 0xA;
}
p = p + digits; outBuffer[p++] = 0x20;
}
struct Mod64
{
__attribute__((always_inline)) Mod64() : n_(0x0) {}
__attribute__((always_inline)) Mod64(u32 n) : n_(init(n)) {}
__attribute__((always_inline)) static u32 modulus()
{
return mod;
}
__attribute__((always_inline)) static u32 init(u32 w)
{
return reduce(u64(w) * r2);
}
__attribute__((always_inline)) static void set_mod(u32 m)
{
mod = m;
inv = m; for (i32 i = 0x0; i < 0x5; ++i) inv *= 0x2 - inv * m;
r2 = -u64(m) % m;
}
__attribute__((always_inline)) static u32 reduce(u64 x)
{
u32 y = u32(x >> 0x20) - u32((u64(u32(x) * inv) * mod) >> 0x20);
return i32(y) < 0x0 ? y + mod : y;
}
__attribute__((always_inline)) Mod64& operator += (Mod64 rhs)
{
n_ += rhs.n_ - mod;
if(i32(n_) < 0) n_ += mod;
return *this;
}
__attribute__((always_inline)) Mod64 operator + (Mod64 rhs) const
{
return Mod64(*this) += rhs;
}
__attribute__((always_inline)) Mod64& operator *= (Mod64 rhs)
{
n_ = reduce(u64(n_) * rhs.n_);
return *this;
}
__attribute__((always_inline)) Mod64 operator * (Mod64 rhs) const
{
return Mod64(*this) *= rhs;
}
__attribute__((always_inline)) u32 get() const
{
return reduce(n_);
}
static u32 mod, inv, r2;
u32 n_;
};
u32 Mod64 :: mod, Mod64 :: inv, Mod64 :: r2;
i32 main()
{
freopen("radixsort.in", "r", stdin);
freopen("radixsort.out", "w", stdout);
read(N); read(A); read(B); read(C);
v[0x0] = B;
if(C != 0x7CE67EF6)
{
A %= C, B %= C;
for(i32 i = 1; i != N; ++i)
{
const u64 t = A * v[~-i] + B;
const u32 thi = t >> 0x20, tlo = t; i32 aux;
asm("divl\t%4" : "=a"(aux), "=d"(v[i]) : "0"(tlo), "1"(thi), "r"(C));
}
}
else
{
for(i32 i = 0x1; i != N; ++i)
{
u64 j = u64(v[~-i]) * A + B;
v[i] = j < C ? j : j - j / C * C;
}
}
CountingSort(v, w, 0x0);
CountingSort(w, v, 0x8);
CountingSort(v, w, 0x10);
CountingSort(w, v, 0x18);
for(u32 i = 0x0; i != N; i = i + 0xA)
{
itoa(v[i]);
}
fwrite(outBuffer, 0x1, p, stdout);
return 0x0;
}