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#include <iostream>
#include <fstream>
#include <math.h>
#include <iomanip>
#include <algorithm>
using namespace std;
ifstream in("triang.in");
ofstream out("triang.out");
const double sin60 = sin(60*M_PI/180);
const double cos60 = cos(60*M_PI/180);
const double sin60N = sin(-60*M_PI/180);
const double cos60N = cos(-60*M_PI/180);
struct p {
double x;
double y;
};
int n;
p v[1501];
p t;
p rot60(p p1, p p2) {
int mult = 1;
if(p2.y < p1.y)
mult *= -1;
t.x = p1.x + (p2.x - p1.x) * cos60 - (p2.y - p1.y) * mult * sin60;
t.y = p1.y + (p2.x - p1.x) * sin60 + (p2.y - p1.y) * mult * cos60;
return t;
}
p rot60N(p p1, p p2) {
int mult = 1;
if(p2.y < p1.y)
mult *= -1;
t.x = p1.x + (p2.x - p1.x) * cos60N - (p2.y - p1.y) * mult * sin60N;
t.y = p1.y + (p2.x - p1.x) * sin60N + (p2.y - p1.y) * mult * cos60N;
return t;
}
bool cmp(p t1, p t2) {
if(t1.x == t2.x)
return t1.y < t2.y;
return t1.x < t2.x;
}
bool caut(p t1, int st, int dr) {
int mid = (st+dr)/2;
if(st >= dr)
return false;
if(v[mid].x > t1.x)
return caut(t1, st, mid-1);
if(v[mid].x < t1.x)
return caut(t1, mid+1, dr);
if(v[mid].y > t1.y)
return caut(t1, st, mid-1);
if(v[mid].y < t1.y)
return caut(t1, mid+1, dr);
return true;
}
int main() {
in >> n;
double sq = 1.7320508;
setprecision(4);
in.precision(4);
for(int i = 0; i < n; i++) {
in >> t.x >> t.y;
v[i] = t;
}
sort(v, v+n, cmp);
/*for(int i = 0; i < n; i++) {
cout << v[i].x << " " << v[i].y << endl;
}*/
long long rez = 0;
for(int i = 0; i < n; i++) {
for(int j = i+1; j < n; j++) {
p t2 = rot60(v[i], v[j]);
p t3 = rot60N(v[i], v[j]);
/*cout << v[i].x << " " << v[i].y << " " << v[j].x << " " << v[j].y << endl;
cout << t2.x << " " << t2.y << endl;
cout << t3.x << " " << t3.y << endl;*/
rez += caut(t2, 0, n);
rez += caut(t3, 0, n);
//double p1 =
//cout << "(" << v1[i] << ", " << v2[i] << ") (" << v1[j] << ", " << v2[j] << ") -> " << "(" << hF11 << ", " << hF12 << ") (" << hF21 << ", " << hF22 << ")" << endl;
}
}
out << rez;
return 0;
}