#include <bits/stdc++.h>
#define Nmax 100005
#define INF 2000000000
#define pb push_back
using namespace std;
int n,val[Nmax],nr[Nmax],Lant[Nmax],Father[Nmax],cnt,Len[Nmax],Poz[Nmax],lvl[Nmax];
vector <int> L[Nmax],v[Nmax];
class ST
{
public :
vector <int> aint;
inline void upd(int nod, int st, int dr, int p, int val)
{
if(st==dr)
{
aint[nod]=val; return;
}
int mij=((st+dr)>>1);
if(p<=mij) upd(2*nod,st,mij,p,val);
else upd(2*nod+1,mij+1,dr,p,val);
aint[nod]=max(aint[2*nod],aint[2*nod+1]);
}
inline int qry(int nod, int st, int dr, int x, int y)
{
if(st==x && y==dr) return aint[nod];
int mij=((st+dr)>>1);
if(y<=mij) return qry(2*nod,st,mij,x,y);
else
if(x>mij) return qry(2*nod+1,mij+1,dr,x,y);
else
return max(qry(2*nod,st,mij,x,mij),qry(2*nod+1,mij+1,dr,mij+1,y));
}
} Trees[Nmax];
inline void Dfs(int nod, int tata, int niv)
{
vector <int> ::iterator it;
nr[nod]=1; lvl[nod]=niv;
int node=0;
for(it=L[nod].begin();it!=L[nod].end();++it)
{
if(*it==tata) continue;
Dfs(*it,nod,niv+1); nr[nod]+=nr[*it];
if(!node || nr[node]<nr[*it]) node=*it;
}
if(!node)
{
Lant[nod]=++cnt; Poz[nod]=1;
}
else
{
Lant[nod]=Lant[node]; Poz[nod]=Poz[node]+1;
}
for(it=L[nod].begin();it!=L[nod].end();++it)
if(*it!=tata && *it!=node) Father[Lant[*it]]=nod;
++Len[Lant[nod]];
v[Lant[nod]].pb(val[nod]);
}
inline void Build_Trees()
{
for(int i=1;i<=cnt;++i)
{
Trees[i].aint.resize(4*Len[i]);
for(int j=0;j<v[i].size();++j) Trees[i].upd(1,1,Len[i],j+1,v[i][j]);
}
}
int main()
{
int i,m,x,y,tip;
ifstream cin("heavypath.in");
ofstream cout("heavypath.out");
cin>>n>>m;
for(i=1;i<=n;++i) cin>>val[i];
for(i=1;i<n;++i)
{
cin>>x>>y; L[x].pb(y); L[y].pb(x);
}
Dfs(1,0,1);
Build_Trees();
while(m--)
{
cin>>tip>>x>>y;
if(tip)
{
int sol=-INF;
while(Lant[x]!=Lant[y])
{
if(lvl[Father[Lant[x]]] < lvl[Father[Lant[y]]]) swap(x,y);
sol=max(sol,Trees[Lant[x]].qry(1,1,Len[Lant[x]],Poz[x],Len[Lant[x]]));
x=Father[Lant[x]];
}
sol=max(sol,Trees[Lant[x]].qry(1,1,Len[Lant[x]],min(Poz[x],Poz[y]),max(Poz[x],Poz[y])));
cout<<sol<<"\n";
}
else Trees[Lant[x]].upd(1,1,Len[Lant[x]],Poz[x],y);
}
return 0;
}