#include<cstdio>
#include<vector>
#include<algorithm>
#define DIM 100010
#define x first
#define y second
#define pb push_back
#define mp make_pair
using namespace std;
vector < pair<int, int> > P,Q;
pair <int, int> S[DIM],aux;
long long det(const pair<int, int> &a, const pair<int, int> &b, const pair<int, int> &c)
{ return (1LL*b.x-a.x)*(c.y-a.y) - (1LL*c.x-a.x)*(b.y-a.y);}
int cmp(const pair<int, int> &a, const pair<int, int> &b)
{ return det(aux,a,b)>0;}
void infasuratoare(vector< pair<int, int> > &P)
{ int p=0;
for(int j=0;j<P.size();j++)
if(P[j].x<P[p].x || (P[j].x==P[p].x && P[j].y<P[p].y)) p=j;
aux = P[p]; P[p] = P[0]; P[0] = aux;
sort(P.begin()+1,P.end(),cmp);
S[1]=P[0]; S[2]=P[1];
int k=2;
for(int j=2;j<P.size();j++)
{ while(k>=2 && det(S[k-1],S[k],P[j])<=0) k--;
S[++k]=P[j];
}
P.clear();
while(k) P.pb(S[k--]);
}
inline int next(vector< pair<int, int> > &P, int c)
{ return ((c!=P.size()-1) ? c+1 : 0);}
inline int prev(vector< pair<int, int> > &P, int c)
{ return ((c==0) ? P.size()-1 : c-1);}
int okSus(int cp, int cq)
{ if(P[cp].x<Q[cq].x)
{ if((det(P[cp],Q[cq],Q[prev(Q,cq)])>=0) && (det(P[cp],Q[cq],Q[next(Q,cq)])>=0)) return 1;}
else { if((det(P[cp],Q[cq],Q[prev(Q,cq)])<=0) && (det(P[cp],Q[cq],Q[next(Q,cq)])<=0)) return 1;}
return 0;
}
int okJos(int cp, int cq)
{ int nxt, prv;
if(P[cp].x<Q[cq].x)
{ if(det(Q[cq],P[cp],P[nxt=next(P,cp)])>=0 && det(Q[cq],P[cp],P[prv=prev(P,cp)])>=0) return 1;}
else { if(det(Q[cq],P[cp],P[nxt=next(P,cp)])<=0 && det(Q[cq],P[cp],P[prv=prev(P,cp)])<=0) return 1;}
return 0;
}
int main()
{ freopen("oypara.in","r",stdin);
int n,cp,cq;
scanf("%d",&n);
for(int u,v,w,i=1;i<=n;i++)
{scanf("%d%d%d",&u,&v,&w); P.pb(mp(u,v)); Q.pb(mp(u,w));}
infasuratoare(P); infasuratoare(Q);
cp=P.size()-1; cq=0;
do { if(okSus(cp,cq)) break; else cq=prev(Q,cq);} while(1);
do { if(okJos(cp,cq)) break;
cp=next(P,cp);
do { if(okSus(cp,cq)) break; else cq=prev(Q,cq);} while(1);
if(cp==P.size()-1) break;
}
while(1);
freopen("oypara.out","w",stdout);
printf("%d %d %d %d\n",P[cp].x,P[cp].y,Q[cq].x,Q[cq].y);
return 0;
}