#include <stdio.h>
struct dreptunghi{
long long x1, y1, x2, y2;};
dreptunghi a, b, c;
int par(int p, int r, long long v[5])
{long long x = v[r], aux;
int i = p - 1, j;
for (j = p; j < r; j ++)
if (v[j] < x)
{
i ++;
aux = v[i];
v[i] = v[j];
v[j] = aux;
}
aux = v[i + 1];
v[i + 1] = v[r];
v[r] = aux;
return (i + 1);}
void quick(int p, int r, long long v[5])
{if (p < r)
{
int q = par(p, r, v);
quick(q + 1, r, v);
quick(p, q - 1, v);
}}
dreptunghi inter(dreptunghi a, dreptunghi b)
{if ((b.x1 > a.x2) || (b.x2 < a.x1) || (b.y1 > a.y2) || (b.y2 < a.y1))
{
dreptunghi c;
c.x1 = 0, c.y1 = 0, c.x2 = 0, c.y2 = 0;
return c;
}
long long vx[5], vy[5];
vx[1] = a.x1, vx[2] = a.x2, vx[3] = b.x1, vx[4] = b.x2;
quick(1, 4, vx);
vy[1] = a.y1, vy[2] = a.y2, vy[3] = b.y1, vy[4] = b.y2;
quick(1, 4, vy);
dreptunghi d;
d.x1 = vx[2], d.y1 = vy[2], d.x2 = vx[3], d.y2 = vy[3];
return d;}
long long arie(dreptunghi a)
{return ( (a.x2 - a.x1) * (a.y2 - a.y1) );}
long long per(dreptunghi a)
{return ( 2 * (a.x2 - a.x1) + 2 * (a.y2 - a.y1) );}
int main()
{freopen("reuniune.in", "r", stdin);
freopen("reuniune.out", "w", stdout);
//citire
scanf("%lld %lld %lld %lld", &a.x1, &a.y1, &a.x2, &a.y2);
scanf("%lld %lld %lld %lld", &b.x1, &b.y1, &b.x2, &b.y2);
scanf("%lld %lld %lld %lld", &c.x1, &c.y1, &c.x2, &c.y2);
//determinare arie si intersectie
long long ar = 0, p = 0;
ar += (arie(a) + arie(b) + arie(c));
p += (per(a) + per(b) + per(c));
dreptunghi aux;
aux = inter(a, b);
ar -= arie(aux);
p -= per(aux);
aux = inter(b, c);
ar -= arie(aux);
p -= per(aux);
aux = inter(c, a);
ar -= arie(aux);
p -= per(aux);
aux = inter(a, b);
aux = inter(aux, c);
ar += arie(aux);
p += per(aux);
//am determinat aria si perimetru. ce tare sunt:D
printf("%lld %lld", ar, p);
//am si afisat ceam determinat, sunt si mai tare:D
fclose(stdin);
fclose(stdout);
return 0;}